4 ms·
It's sad because when you do DLC right, it can actually prevent layoffs. This infographic sums it up pretty well: https://www.extremetech.com/wp-content/uploads
by amyjess 8y ago
It's sad because when you do DLC right, it can actually prevent layoffs. This infographic sums it up pretty well: https://www.extremetech.com/wp-content/uploads/2015/08/DLCWorks.png https://www.extremetech.com/wp-content/uploads/2015/08/DLCWo...
A good example of how this works is Paradox Development Studio. Paradox does a great job creating a constant stream of what are basically expansion packs, accompanied by free patches for those who are uninterested in what the expansions have to offer (and you don't have to buy the expansions linearly, either; if you want the third expansion but not the first two, you can just buy that one).
I'm not saying that the way they design their expansions is perfect (EU4 in particular has taken a lot of flak for missteps of this kind), but the basic model is fantastic, and when done right, it only enhances the experience.
- burk96 8y agoWow this changed my perspective on (most) Day 1 DLC. I'm surprised that this isn't shared more by devs who ship Day 1 DLC as it's a very rational explanation for its existence. Thank you for sharing this.
- EpicEng 8y agoAnother good example is GGG with Path of Exile. Great game with a ton of content, completely funded by cosmetic MTX's. I wish DIII had gone this route and I hope DIV does (if we get a DIV).
- hnick 8y agoI recently started PoE and I think it's Free to Play done right. Though I wouldn't say it's completely cosmetic, you will be severely limited without paid stash tabs (especially currency) but I happily made that purchase after just a week.