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Interesting article but I think it somewhat misrepresents Epic's history and overstates the extent to which they have primarily been an engine company. Epic st
by mattnewport 8y ago
Interesting article but I think it somewhat misrepresents Epic's history and overstates the extent to which they have primarily been an engine company.
Epic started as a pure games developer. They somewhat accidentally fell into the engine business on the back of Unreal but turned it into a major part of their business in a way that id did not despite similar interest in licensing the Quake engine around the same era. They always continued to develop their own successful games however (the article does at least mention Gears of War) and in the past were sometimes accused of being more focused on shipping their own games than supporting engine licensees.
They have always maintained a business model built both around successful in house games as well as successful games from licensees. In this regard they differ from a purely engine focused company like Unity who don't have in house titles only licensees and engines like Lumberyard that have neither.
And cloud based gaming streamed to a thin client will always be a dumb idea and will never succeed for similar reasons that thin clients in general never take off but more fundamental. Games require low latency and it it will always make sense to have significant compute on the client because physics.
- redisman 8y agoJust the input lag through a network sounds horrible. Maybe if I had fiber and the machine was located at my ISP or something it might work.