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> do players actually want this? What makes companies the most money? One shot games? Or never ending games with repeat buys? I see more of the later and not
by wernercd 8y ago
> do players actually want this?
What makes companies the most money?
One shot games? Or never ending games with repeat buys?
I see more of the later and not really the former...
That tells me that whether or not what gamers 'want'... what they spend on is cloud based.
- maxsilver 8y ago> Or never ending games with repeat buys? (snip) That tells me that whether or not what gamers 'want'... what they spend on is cloud based. That's not what cloud based means here. "Cloud based", in this context, refers to video streaming of a game rendered within a data centre, remote-desktop-ed to your computer like a YouTube video. (The article calls it a 'cloud-based streaming solution'). Lots of companies offer this (GeForce Now, PlayStation Now, etc). But almost no players actually play that way today. Lots of players are spending money in online "never-ending" / "repeat-buy" games. (Fortnite, Apex, Blackout, Destiny, Warframe, Path of Exile, WoW, etc). But approximately 0% of players are spending any money on "cloud-based" ones (using the articles definition of cloud-based).
- wernercd 8y ago> That's not what cloud based means here. Ahh, I misunderstood then... I hear cloud and I think server based. I would think cloud-hosted "gaming" - as in RDP type gaming?... the latency alone would kill it for me. I stand corrected :)
- deleted 8y ago[deleted]
- hannasanarion 8y agoCloud gaming was tried before, with a company called OnLive. Interest peaked shortly after they announced in 2012, and then they crashed and went bankrupt because nobody cared enough to pay for it.
- thrownblown 8y agoI miss it. It amazed my friends seeing me play LA Noir on my phone.