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> The only significant platform that would need some larger effort that I identified is Playstation. Is that a technical issue or just conditions you have to s
by babuskov 8y ago
> The only significant platform that would need some larger effort that I identified is Playstation.
Is that a technical issue or just conditions you have to satisfy to get a development environment up and running?
- seba_dos1 8y agoAll the other platforms I listed are already supported either by Allegro or SDL (which I can also use via Allegro's SDL backend), while it doesn't seem to be a case with PS4. Also, so far I've used GLSL and relied on Allegro's OpenGL (ES) renderer. In case of UWP I can use ANGLE, but PS4 seems to require more effort there (most likely renderer implementation and separate shaders). Nothing impossible, but it moves it out of "I'll eventually do it when bored" status to "I'll only do it when there's strong business case behind it".