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Don't take the title too literally. The article talks about full featured 3D engine which took them year to build and it was still lacking features. For 2D eng
by babuskov 8y ago
Don't take the title too literally. The article talks about full featured 3D engine which took them year to build and it was still lacking features.
For 2D engine, it's actually a couple of weeks to build one. I have built my own in 2013 and have released 4 games using it so far, two of which were very successful:
1. http://sonofawitchgame.com/ http://sonofawitchgame.com/
2. https://store.steampowered.com/app/949790/Rogue_Bit/ https://store.steampowered.com/app/949790/Rogue_Bit/
- skidd0 8y agoWhat resources did you use to guide the creation of your engine?
- babuskov 8y agoI read a bunch of articles on game loops and other more general C++ stuff like design patterns, memory management, etc. It's just knowledge I picked up over the years while programming general software (mostly desktop applications), so it's hard to pin-point any specific resource. For some particular game related tasks on top of the base engine, I found https://www.redblobgames.com/ https://www.redblobgames.com/ very useful.