4 ms·
A $10 gaming service would be great. Rewarding developers based on percentage of time in each game might be nice, or it might mean that (again) Fortnite gets a
by makecheck 8y ago
A $10 gaming service would be great. Rewarding developers based on percentage of time in each game might be nice, or it might mean that (again) Fortnite gets all the money. Not sure what would happen. It may make more sense to reward developers for as long as games remain installed on the device.
I’m honestly astounded at how poorly Apple polices in-app purchases. You really don’t have to spend more than about 30 seconds to find games with hundreds and hundreds of dollars worth of in-app purchases that are extremely obvious scams. There is simply no possible way one game could ever be worth as much money as these purchases could get. I am saddened to imagine people actually buying most of these “gem bag” things, probably multiple times, at ridiculous prices that approach a month’s rent.
And you keep hearing about all the new evil tricks that these scam artists learn. Ways to trick people into subscriptions. Apps that mysteriously start out free or really cheap and “evolve” into scams with purchases later, where functionality is “updated” to be hamstrung without the purchase. And on and on.
I am one of those developers that refuses to add in-app purchases because I think they’re basically garbage that make games unplayable. And guess what: my reward for having the audacity to set an up-front price is that I am absolutely certain I am selling way, way, way fewer units than even a single scam game does, and I make way, way less money. And to be honest, it is not economically feasible at all; I only put it out there because I want to. It could never be my full-time job, or even a part-time job.
Making a game “just to be fun”, as you say, can only be done by developers that have absolutely zero interest in making money on today’s App Stores.