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>Is it possible for Rust to have any new or surprising mechanisms that cause loss of constant time execution? The ubiquitous assumption that all code should be
by jpfed 8y ago
>Is it possible for Rust to have any new or surprising mechanisms that cause loss of constant time execution?
The ubiquitous assumption that all code should be executed as fast as possible isn't new or Rust-specific but it will be a continuing source of security surprises for the foreseeable future.