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> That's why (well one of the reasons anyway) the next generation of games like Doom originated on the PC and not on the Amiga. Well, for the specific example
by mrec 8y ago
> That's why (well one of the reasons anyway) the next generation of games like Doom originated on the PC and not on the Amiga.
Well, for the specific example of Doom the Amiga's main problem was its planar graphics; great for scrolling platformers and SEUs, terrible for raycasters, since plotting a single 1-byte pixel takes 8 writes (one per bit) in a naive implementation. There were a lot of clever hacks to address this, but none of them could quite close the gap.
- jfim 8y agoSEU in this context refers to Shoot 'em Up (or shmups), 2D scrolling shooter games like Gradius or TwinBee.