3 ms·
> Laser pits on a CD are binary, but the music isn't. All of our digital media have limited resolution. CD-quality audio may (or may not) have enough resolutio
by titzer 8y ago
> Laser pits on a CD are binary, but the music isn't.
All of our digital media have limited resolution. CD-quality audio may (or may not) have enough resolution to completely fool human hearing. But CD-quality audio is not interactive or three dimensional in the way that a concert hall is; you can't tilt your head to the side or move to a different seat to get a different experience. Instead, you get a pinprick of audio information taken from a single point of view which you cannot manipulate or see through. And that's not even to mention the zillions of studio tricks and digital manipulations of that signal. Because of that limited resolution (e.g. 16-bit PCM on an audio CD), you can't "zoom in" and hear sounds that are much much quieter, both because the SNR gets too bad and the fundamental resolution limitation.
The real world has so much potential for "zoom" that it's fundamentally not the same as its digital representation. Buy a microscope and take a look at an insect and then realize the vast majority of our reality which is extremely near to us is actually so small that it is below our unaided senses. Digital representations of it completely truncate and destroy the information below the level chosen. No more zooming. It is fundamentally different in the real world. In the real world, you can zoom deeper than your mind has capacity to process.
But yeah, video games are fun. Don't get too sucked in, though. Not real. If you ever do get a chance to look at an insect through a microscope, then you'll realize that the outside world has about 50 orders of magnitude more complexity than a video game.