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And while we're on the subject of people making their own languages to make games, see also Andy Gavin. He made Game Oriented Object Lisp (GOOL) for himself an
by codetrotter 8y ago
And while we're on the subject of people making their own languages to make games, see also Andy Gavin.
He made Game Oriented Object Lisp (GOOL) for himself and the other people at Naughty Dog to use when making Crash Bandicoot for the original PlayStation.
He later made another language, Game Oriented Assembly Lisp (GOAL), for the Naughty Dog game Jak and Daxter: The Precursor Legacy for the PS2.
https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
He has written a series of articles about the making of Crash Bandicoot on his website. Well worth a read!
https://all-things-andy-gavin.com/video-games/making-crash/ https://all-things-andy-gavin.com/video-games/making-crash/