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Of course I'd never use LINQ inside a tight loop in the rendering path of my Unity3D projects, that's not what it is built for, but in my setup and project mana
by moron4hire 8y ago
Of course I'd never use LINQ inside a tight loop in the rendering path of my Unity3D projects, that's not what it is built for, but in my setup and project management code it is a god-send for expressiveness and maintainability.