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Thanks for the paper, that is really interesting. For those who read my previous comment, an example of pre-game communication collusion that the AI in the pap
by gamegoblin 8y ago
Thanks for the paper, that is really interesting.
For those who read my previous comment, an example of pre-game communication collusion that the AI in the paper invented was to decide that any hint involving red or yellow _also_ means that your most recently acquired tile is immediately playable.
"Roughly 40% of the information is obtained through conventions rather than through the grounded information and card counting"
(what I have been describing as "collusion" the paper describes as "conventions" but it amounts to the same thing -- you can pass a lot more information than the hints imply if you can plan ahead)
That is super fascinating.
- jakobnicolaus 8y agoyes - this was the focus of our method: Allowing agents to interpret the actions of others, while also learning to be interpretable when observed by other agents.