4 ms·
imo, the Witcher 3 is an example of very well done fully voiced dialogue. I almost never wanted to skip through it. I think it fits in this game because you are
by leetcrew 8y ago
imo, the Witcher 3 is an example of very well done fully voiced dialogue. I almost never wanted to skip through it. I think it fits in this game because you are playing as an already fleshed out character, Geralt. like you said though, sometimes the player character is meant to be more of a blank slate that you fill in yourself. in KOTOR, the player character is essentially a blank slate, as you literally have no memory of who you are and an important part of the story is that you decide who you will be (villain or savior). in this game, the unvoiced player dialogue was the right design choice.
- dkersten 8y agoI agree. Like you are saying, I find voices dialogue similar to preset player characters. If the game is telling a story about a specific character (and, super importantly, spends a great deal of effort on deep and meaningful character building), then having a voiced or preset player character can really make the experience great. Geralt is such a character, he has a lot of depth and a lot of history and it’s a great experience to get to explore that. If, on the other hand, the game has little or weak character building around the player character then please let me create my own character (let me choose gender, looks and name) and don’t have the character voiced at all — let me play the character I like to imagine they are instead.