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I think it’s more a question of in which direction you do the work. Reading a book is a bottom up process. A movie/comic is top bottom: from visual/sound info
by hrktb 8y ago
I think it’s more a question of in which direction you do the work.
Reading a book is a bottom up process. A movie/comic is top bottom: from visual/sound info you parse what’s happening, characters motives, what direction everything is going.
People argue the top-> down approach is “lazier”, but hearig from viewers who couldn’t understand the point of even simple movies, I don’t think it’s true, it’s just that people who don’t “get it” are left on their own as there is a forced timeline.
In that sense, video games bring two major mechanics to the table:
- interactivity: you need to understand what’s going on and take action to move forward. Also you can assume your choices.
- retryability: you can redo any part you didn’t get, the mechanic is baked into the game where for a movie it’s a PITA. I see my kid playing RPG and asking again and again NPC for info, because he didn’t get it the first time. It’s a very powerful mechanism.