6 ms·
I know this is the common argument, but I'm not entirely convinced. when I was a kid, the graphics were quite primitive by today's standards, but playing the ga
by leetcrew 8y ago
I know this is the common argument, but I'm not entirely convinced. when I was a kid, the graphics were quite primitive by today's standards, but playing the games at that age felt like stepping into a vivid other world. playing as an adult, I just see a bunch of geometry with shitty lighting while I run around clicking on HP sponges.
I wouldn't say that video games are quite as stimulating as reading a good book, but I think we underestimate how much our imagination works to "fill in the gaps" to make games feel real and rewarding.
- deleted 8y ago[deleted]
- dkersten 8y agoAnd how we used to think whatever the latest in graphics was, was oh so realistic and amazing! I played MUD’s for a few years when I was younger and in hindsight it was amazing: while the writing wasn’t typically as good as a book, you still filled in the world and characters with your imagination and it was both interactive and social. I still have some vivid memories of it that are as clear as if it had been a modern game or movie, despite that in reality I was reading text.
- bitexploder 8y agoSome MUDs back in the day had combat and skill systems as complex as any modern MMOs. They were the precursor to MMORPG.
- dkersten 8y agoAbsolutely. They were mechanically quite advanced in some cases and the roleplay heavy ones had some of the most immersive experiences I’ve had in any game.
- taborj 8y agoWe're off topic here, but there are still plenty of MUDs around, and they're still as good or better. Check out https://www.mudconnect.com/index.html https://www.mudconnect.com/index.html
- JauntyHatAngle 8y agoIt's interesting, but I think games have taken a significant backstep over the past few years in terms of RPG's in many ways. The issue for me nowadays is that AAA studios seem to demand certain things. One of which, is fully voiced dialogue. This sounds good, people talking lines to me is great right? But the problem is, each of those lines costs time and money, and adds rigidity around what can be changed as you need to get voice actors in and pay money, take time to record the lines, sequence the lips, etc. etc. Having a purely text based experience (see the character, but have the conversation be purely in text) allows for better variability, imagination on your behalf and way more dialogue because they aren't constrained by time and money as much. I can't remember who said it, but It puts me in mind of the concept that sometimes the most creative things happen when given the least tools to work with - if you give an artist all the tools to work with in the world, they can often find it harder to focus. Give constraints and creativity is given bounds and scope to work with. It's a bit counter-intuitive but I really think it can be true.
- zimpenfish 8y ago> fully voiced dialogue Yeah, I 99% hate this[1]. Doubly if it's from the person I'm supposed to be playing - let me have my own thoughts about what's going on! [1] There are some games which have excellent voiced dialogue as part of the world building, e.g. Albino Lullaby
- dkersten 8y agoI love fully voiced dialogue in some games, if it’s done well it can really help with telling a story, but in more freeform roleplaying games it definitely detracts from the fantasy that’s playing out in my imagination as it means I can’t imprint my own feelings of what characters are feeling. MUDs were definitely the pinnacle of that for me, especially when you played with people who took their fictitious roles seriously and added freeform scenarios that weren’t hard coded into the game, through a shared acknowledgement that what other players invented became a real part of the fiction even though it wasn’t recognised by the software simulation.
- 8y ago
- agumonkey 8y agoGames used to need your mind to fill in gaps too. Crude limited capabilities of pre 16 bit era made it somehow impressionist and symbolic. Today it's all faux-reality. Amazing technically really.. but not so on the other side of the paddle. Also the pacing. There are games that weren't action based, and required contemplation (shadow of colossus for instance, there were a few others). There were also sim city like games, or flight simulators that required some focus. Even games like Resident Evil, they did capture your mind like a book a bit. That said a book requires a lot more than a game.
- celticninja 8y agoA book makes you use your own imagination. Video games take the bulk of that work away from you so it's easier initially but imagination can easily outdo the games in the medium to long term (if you persevere)