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Every game I played as a kid moved at my speed because they were turn based or puzzle based, with the exception of WarCraft. Even many games today that are popu
by IggleSniggle 8y ago
Every game I played as a kid moved at my speed because they were turn based or puzzle based, with the exception of WarCraft. Even many games today that are popular with kids, like Minecraft, can move at real-time speed but still be designed to be self-paced. In Minecraft, there’s always an opportunity to stop and think.
- ThalesX 8y agoI’ve never played Minecraft but it is my understanding that you have some sort of zombies that come nighfall. If these zombies catch you without shelter, they would presumably kill you. While this is a simple mechanic, I imagine even this small element of gameplay would turn a player towards thinking about survival rather than taking the opportunity to stop and think.
- solipsism 8y agoIt's clear that your college course in game design is of less value, in the context of this conversation, than having actually done lots of gaming. Minecraft has a Creative Mode where all you do is build. Or explore. Or whatever you want, at your own pace. It's incredibly popular -- spend some time on YouTube looking up people's creations. Let's remember the context. This is the quote we're talking about: Because a video game move forward at it's speed, setting, since it keeps things going regardless, it's own agenda. A book only moves forward at the speed of a child's own thinking. There are games that push you through like watching a movie. But even the most linear games let you make choices. Some games are slow, some are fast, some require quick thinking, some require slow calculated thinking. Some involve creativity, some involve math. Talking about games as if they're just push you through some rigid narrative like a movie is just incredibly ignorant.