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The only game I can think of that was similar to the model you suggest was the long ago "Spaceward Ho!" series, which was uncomplicated but fun. There was no t
by GrumpyYoungMan 8y ago
The only game I can think of that was similar to the model you suggest was the long ago "Spaceward Ho!" series, which was uncomplicated but fun. There was no tech tree; putting money into each of several categories of research yielded incremental improvements in that area over time but occasionally one would get a "breakthrough" that would boost that area dramatically or provide a new capability.
I thought it was an interesting idea but it seems fundamentally incompatible with having a tech tree at all.
- vatys 8y agoThat also made me think of Spaceward Ho! I know it may be too simple a game for a “serious” 4x game conversation, but I still in joy its style of gameplay. Sometimes a game like Civ can be too deep, or demand too much time for a satisfying play through, where Spaceward Ho! is fun, quick, but still hits some of those 4x notes. Are there any modern 4x “lite” type games like this?