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The point of the parent post was using these things in creating games, not as a game interface. That is, to make animation more realistic. Then again, given com
by Kliment 16y ago
The point of the parent post was using these things in creating games, not as a game interface. That is, to make animation more realistic. Then again, given commercial motion capture systems are in the 5-10k range for pretty good stuff, I don't suppose that's a major concern for a game studio.
- ErrantX 16y agoBah, my comment was something I had in the back of my mind... so I looked at the parent and misread it as being on the same topic, sorry :)