4 ms·
You can only sideload to devices that are registered in your Apple Developer account, and there's a 100-count limit per each device class (iPhone/iPad, i.e.). T
by wool_gather 8y ago
You can only sideload to devices that are registered in your Apple Developer account, and there's a 100-count limit per each device class (iPhone/iPad, i.e.). This doesn't seem feasible.
Another option is TestFlight, but for devices that aren't registered (so-called "external beta") the app has to go through some App Store review.
- akhilcacharya 8y agoThat's true, don't know how their developer accounts work. I guess then they'll have to beg for forgiveness or just spin the native apps into web apps. I feel sorry for their Enterprise Engineering team!
- curt15 8y agoDoes this mean there is ultimately no way of running your own code on your iDevices without first going through Apple?
- wool_gather 8y agoEssentially, yes. The OS enforces that an app bundle is signed by a cert that was issued by Apple. Without going through Apple at all, the only option is jailbreaking, to bypass the signing check. No one's figured out (publicly) how to jailbreak the last two major versions, though, as far as I know (there were some jailbreaks that worked for iOS 11 betas). Another option still involves getting a cert from Apple, but it's free. You just need to create an Apple ID. The limitation here is that you have to re-install the app (IIRC) every seven days.