12 ms·
The averaging period doesn't last the whole game: "we set a maximum of 600 APMs over 5 second periods, 400 over 15 second periods, 320 over 30 second periods, a
by RoboTeddy 8y ago
The averaging period doesn't last the whole game: "we set a maximum of 600 APMs over 5 second periods, 400 over 15 second periods, 320 over 30 second periods, and 300 over 60 second period. If the agent issues more actions in such periods, we drop / ignore the actions. These were values taken from human statistics." [1]
I'd be curious about the approach they used to draw from human statistics. It's possible that peaks in the human APM distribution are caused by e.g. holding down keys, resulting in ~2000 APM [2].
[1] https://www.reddit.com/r/MachineLearning/comments/ajgzoc/we_are_oriol_vinyals_and_david_silver_from/eexs0pd/ https://www.reddit.com/r/MachineLearning/comments/ajgzoc/we_...
[2] https://blog.usejournal.com/an-analysis-on-how-deepminds-starcraft-2-ai-s-superhuman-speed-could-be-a-band-aid-fix-for-the-1702fb8344d6 https://blog.usejournal.com/an-analysis-on-how-deepminds-sta...
- setr 8y agoIts also very unlikely that an AI click is equivalent to a human click — humans will spamclick to ensure the action goes through, while the machine can do it once with full confidence