3 ms·
A second or two for everything you see here--the raytracing and color mapping bakes the texture into the surface, so after that the user can manipulate the 3D m
by tylermw 8y ago
A second or two for everything you see here--the raytracing and color mapping bakes the texture into the surface, so after that the user can manipulate the 3D model to how they see fit. On larger datasets (10,000 x 10,000) it takes about a minute or so with default settings, but the user can cache the texture so they only have to calculate it once.