3 ms·
I leveraged scaling and kind of played with different options of it. For developers working with proportional code - unless you have super sharp eyes to scale
by gesman 8y ago
I leveraged scaling and kind of played with different options of it.
For developers working with proportional code - unless you have super sharp eyes to scale your Sublime Editor to sub-1mm characters - i don't see it making much difference.
I physically feel comfortable with a text character of a certain minimal size.
Beyond 4k it really doesn't matter how many pixels or colors are used to render the font or image on 15" screen. Making it too tiny or super-true-color-ish doesn't make much difference on a laptop screen that typically only used for "temporary" on-the-road work.
- deleted 8y ago[deleted]
- shittyadmin 8y agoIt's about being able to use more pixels to render things like curves and serifs in fonts mainly - things that subpixel hinting attempted to address on lower DPI displays can now be done much better and without the blur tradeoff by using more pixels. At the very same size, fonts look noticeably better because more pixels can go into those tiny rounded edges.