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I don't doubt it, but it comes to specific spaces a lot of them have been correct. Appointment Reminder, for example, is now in competition with at least a hal
by Bartweiss 8y ago
I don't doubt it, but it comes to specific spaces a lot of them have been correct.
Appointment Reminder, for example, is now in competition with at least a half-dozen similar products, just from my personal experiences. And many of those integrate reminders with account creation, customer tracking, online bookings/cancellations, and even followup marketing.
That's just one example, and it's not a surprise that small services are followed by larger, integrated ones. There are still good, untapped ideas out there. But it's also true that new technologies create lots of first-mover opportunities and then slowly become less accessible to small providers as the simplest value propositions are consumed. Actually, video games seem like a particularly clear demonstration of the pattern. A solo developer can make a good and successful game, even today. But a successful solo game these days is usually either fun but very shallow (Flappy Bird) or a niche game that skips many elements (Dwarf Fortress). Twenty years ago, it was RollerCoaster Tycoon. On the other hand, solo VR projects are going strong because there are lots of unexplored ideas and a low bar for depth and polish.
I suppose there's a force in the other direction, too; improving tools and services mean that the same number of development hours provide more features to users, or open up new categories of problem. (RollerCoaster Tycoon was written in assembly, after all.) As PG puts it, the simple tasks no longer require a schlep. But that leverage is open to everyone, and it doesn't seem to break the broad pattern that newer technologies are more accommodating for small-scale projects.