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I've looked into game loop pattern discussions in the past, and (as a hobbyist doing nothing serious in gamedev, just having fun with the occasional small game)
by trilinearnz 8y ago
I've looked into game loop pattern discussions in the past, and (as a hobbyist doing nothing serious in gamedev, just having fun with the occasional small game) I typically find them to be overly-academic and didn't really communicate why I'd want to use a pattern, simply that I "should". I've also spoken with other developers (who, to be fair, were systems and application developers first, not game developers) over-invest themselves in the theory and architectural aspects of game development, rather than ... well, actually making a fun game.
This article presents the most cogent and approachable explanation of the topic I've seen. It's empathetic style reminds me of the excellent "Head First" design patterns book (which if your ego can get past the initially-jarring style, is IMO the best way to fully grok the patterns). Thanks to the author, to to the person who shared it!