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We need to evolve the terminology. The games on Itch.io are not Indie games - they are sub-Indie. Mostly amateur, hobbyist and school projects. People who are
by beerlord 8y ago
We need to evolve the terminology. The games on Itch.io are not Indie games - they are sub-Indie. Mostly amateur, hobbyist and school projects.
People who are making games as a serious side-gig or full-time job (ie. the typical definition of Indie) are all on Steam, and the best Indies are on console and Epic Games Store.
People want curation and less junk on Steam. Itch.io is exclusively... uncurated junk.
I think Itch.io would thrive if Steam increased their listing fee (Steam Direct) to $2,000 and required $100 annually if the game generated below $2,000 of gross revenue. This would be great for Indie games and consumers on Steam, but would give Itch.io an opening on the low end, so its probably why Valve isn't doing it. Ironically they are pushing their own top customers (and suppliers) to Epic with this strategy though!
I think Itch.io would be better with some kind of very cheap subscription, or being supported by advertising or sponsorship (integrated into game distributables). It could be like the Newgrounds of the next generation. It should be the place where you can try out low-end games for very little costs, secure in the knowledge that the executable has at least been verified for malware.
- binarycrusader 8y agoThis is wildly inaccurate. There are at least a few very well known game publishers such as Double Fine that have their games on itch.io. In addition, there are more than a few critically acclaimed indie titles such as Celeste, Crosscode, Where the Water Tastes Like Wine, and others. While I agree that I would personally prefer a more curated view, itch.io is intentionally pursuing an open marketplace and that means developers of all skills and kinds and all types of projects are represented.
- deleted 8y ago[deleted]