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Yes, Visual Studio has a reputation for having the best in class debugger. While I don't know any graphical debugger for Linux that I would prefer to gdb. Other
by jstimpfle 8y ago
Yes, Visual Studio has a reputation for having the best in class debugger. While I don't know any graphical debugger for Linux that I would prefer to gdb. Other than that, Visual Studio has a reputation for being a morass slow POS. (Apparently that has gotten a little better with the latest releases).
The game developers I follow all use Visual Studio exclusively for debugging. Otherwise they use a standalone editor and hand picked tooling, and batch scripts and the command window (or something like mintty which has its own problems) while cursing all the time.
- banachtarski 8y ago> The game developers I follow all use Visual Studio exclusively for debugging. I work with all sorts of people in the industry across genres and I've seen plenty of workflows at many studios. I have no idea where you are getting this but you don't have any idea what you're talking about.
- jstimpfle 8y agoI am talking about the game developers that I follow. I like to think that I have a good idea about the game developers that I follow. If you do it differently or know many people who do it differently, that's fine with me. I don't work in the game industry. The general statement I made was that VS is slow and that it has bugs. I also know from my own experience that this was more true in 2011 than it is now. I still don't like it.
- banachtarski 8y agoOut of curiosity, who do you follow?
- jstimpfle 8y agoMostly Casey Muratori and Jonathan Blow. I've also watched a few streams by Abner Coimbre who now works for Jonathan Blow. And generally I like the guys from the circle of RAD Game Tools, although I'm not sure about their workflows. I believe Sean Barrett still uses Visual Studio 6.0 which is from the year 1998 according to Wikipedia.