5 ms·
I used to have a SoundBlaster Advance (IIRC), so a bit newer one. At some point I was running a (Windows) tool/driver called "kX Project" so I could more easily
by tripzilch 8y ago
I used to have a SoundBlaster Advance (IIRC), so a bit newer one. At some point I was running a (Windows) tool/driver called "kX Project" so I could more easily route separate signals to the headphone and line out jack.
At some point while playing around with the program I discovered I could also load simple DSP effects onto the signal chain (EQ, pitch shifter, even echo delay I think). It took me a little while to realize that these DSP effects were in fact not running anywhere on my CPU, but instead were running on some kind of DSP chip on the soundcard itself!
- DiabloD3 8y agokX Project is an alternate driver for Emu10k-based Soundcards (such as various members of the Audigy and X-Fi series and some Emu cards). The Emu10k2 is a surprisingly overweight audio DSP that was being included for... unfortunately, no good reason, as Creative Labs sold these to gamers, and games just didn't use it outside of what could be exported via DirectSound (pre-Windows 10 sound mixing, EAX extensions (which they, themselves, are often a source of constant game crashes and/or BSoDs)) or the non-adopted Creative variant of OpenAL. This is what you ended up discovering. I, too, had one, but never really found a use for it, as the audio quality was pretty poor due to being just a generic DAC and a generic opamp on a generic PCI card. Better than onboard sound, but not as good as inexpensive external solutions.