3 ms·
Space Invaders exploited the render-dependent timing of it's game loop to increase the speed of movement as the kill count increased. https://en.wikipedia.org/
by h0l0cube 8y ago
Space Invaders exploited the render-dependent timing of it's game loop to increase the speed of movement as the kill count increased.
https://en.wikipedia.org/wiki/Space_Invaders#cite_ref-RG-3_13-5 https://en.wikipedia.org/wiki/Space_Invaders#cite_ref-RG-3_1...
- bartread 8y agoYeah: from careful observation Space Invaders seems to move one alien every frame, hence the fewer aliens the faster it gets. I started playing around building my own version, but it's never got beyond the prototype phase: https://arcade.ly/games/space-invaders https://arcade.ly/games/space-invaders. I'd love to be able to use lack of time as an excuse but it's really lack of motivation.
- zenojevski 8y ago> he thought of using a space theme [...] and created initial bitmap images after the octopus-like aliens. Other alien designs were modeled after squids and crabs. I find it funny how the thought goes to deep space, yet reaches so close to Earth.