3 ms·
I think there's a lot more to limit than average APMs and reaction time, in order to have human-like capabilities. For instance: - the context switching cost o
by Layvier 8y ago
I think there's a lot more to limit than average APMs and reaction time, in order to have human-like capabilities. For instance:
- the context switching cost of multitasking
- the precision/speed tradeoff : pro players adjust the mouse speed according to what they want. Selecting exactly the units wanted is very difficult, AlphaStar seemed to do it perfectly.
- the timing precision of an action
With restrictions such as these, I'm honestly confident that AlphaStar won't beat human players anytime soon (once the human players adopt the interesting findings of the AI).
I'm mostly interested in how it will change the meta. Players are often biased by their experience, and regularly the meta shifts entirely without any significant balance update, simply by players finding original strategies