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We tend to think in hierarchical terms: tactics, strategy, and the like. It allows us to quickly create imperfect viable solutions. AlphaStar is probably lackin
by red75prime 8y ago
We tend to think in hierarchical terms: tactics, strategy, and the like. It allows us to quickly create imperfect viable solutions. AlphaStar is probably lacking such distinction and sees the game as a sequence of actions. So it takes a lot more time for it to learn behavior patterns that we call strategy.
I think after training for maybe 20 thousand in-game years it will have decent strategy, while still lacking a real "understanding" of what a strategy is.
We probably will not see humanlike learning speed and adaptability before development of methods for learning hierarchical representations.