6 ms·
Paper prototyping kit.
- naner 16y agoThis is getting a little ridiculous.
- delano 16y agoPaper?
- tomjen3 16y agoWhy? writting/drawing on paper have significant advantages that are lost when you write on your keyboard -- this doesn't seem to be that stupid.
- hkr 16y agoNot many prototype elements to make it a special product. Several prints of an empty browser's window and a few bucks worth of white post-it notes seem to do the same trick.
- apl 16y agoFor a minute, I thought it was a spoof. One problem though: It clearly needs a better name. I suspect paper.ly would do the job. Or papr. Then finding venture capital shouldn't be a problem.
- deleted 16y ago[deleted]
- csomar 16y agoI find it a great idea. I hit the purchase button, but what? Shipping for $9 to North Africa? Are you sure it's $9. How does that ship that cheap?
- evlapix 16y agoFinally, a multitouch prototyping tool.
- deleted 16y ago[deleted]
- steadicat 16y agoI can't believe I have to say this, but this isn't a spoof, nor is it a silly idea. Paper prototyping is a widely used technique in UX design. There is a well known book about it (http://www.paperprototyping.com/ http://www.paperprototyping.com/), an article on A List Apart (http://www.alistapart.com/articles/paperprototyping/ http://www.alistapart.com/articles/paperprototyping/), and one by (gasp) Jakob Nielsen (http://www.useit.com/alertbox/20030414.html http://www.useit.com/alertbox/20030414.html). The Nielsen Norman Group uses it (http://www.nngroup.com/reports/prototyping/video_stills.html http://www.nngroup.com/reports/prototyping/video_stills.html), and it's taught in many (most?) UX design courses. No matter how comfortable you are with your digital tool of choice, nothing is quite as immediate as moving bits of paper around, especially in a collaborative environment. Plus it has the added advantage that you can test paper prototypes with users without them mistaking it for the final thing. As for the kit itself, I think the idea is cute, and the price is reasonable. It's not much more than the cost of the paper itself.
- apl 16y agoI can't believe I have to say this, but this isn't a spoof, nor is it a silly idea. No, you obviously don't have to say that. It's the fact that they have a fancy website for a 20$ product that can be replaced by 3$ worth of stationery with little to no feature loss that is amusing. Paper-prototyping is a wonderful, effective, liberating technique. UXPin seems a little silly, simple as that.
- Timothee 16y agoSimilar idea as the UI stencil kit (http://www.uistencils.com/products/website-stencil-kit http://www.uistencils.com/products/website-stencil-kit) that comes with the browser pad (http://www.uistencils.com/products/browser-sketch-pad http://www.uistencils.com/products/browser-sketch-pad). I've been lusting a bit on these stencils but don't really have a good explanation as to why I would need them :) I'm not sure I would use them, but I really like them as objects.
- gojomo 16y agoAdd unique patterns to the components (like Anoto dots [1]), then you could take a photo and have software generate the HTML. [1]http://en.wikipedia.org/wiki/Anoto http://en.wikipedia.org/wiki/Anoto
- stefan1 16y agoAnd for prototyping for the iPhone, checkout my stationary at http://paperwireframes.com http://paperwireframes.com
- hyung 16y agoI think the site would really benefit from having a video.
- Terretta 16y agoSince it hasn't been mentioned here yet, I'll recommend: http://konigi.com/tools/graph-paper http://konigi.com/tools/graph-paper You may have to print it yourself. They used to sell this: http://www.amazon.com/Wireframe-Graph-Paper-Notepad/dp/B0026RRL9S http://www.amazon.com/Wireframe-Graph-Paper-Notepad/dp/B0026... Web sites may be digital, but ideas are organic. Paper and pen involve more of your senses when getting ideas into shape.
- mtreder 16y agoHi guys! I'm Marcin co-founder of UXpin. We're glad that you like the idea. Thank you all! This is true that paper prototyping is widely used technique. As far as we know huge companies (including Microsoft) are using paper prototyping since late '80s. We've tried to make it more convenient and effective. Usually if you make a mistake on your sketch, you need to sketch everything all over again. If you cut your prototype in the pieces everything will be soon in a huge mess (I've tried that many times). Putting that and few more arguments in order lead us to creatng UXpin. We also tried to make it as cheap as possible (but keeping great quality!), because usually paper prototyping is free of charge technique (unlike expensive software for wireframing). We're bunch of guys from inside of the UX field (proudly working as a R&D team in one of the best eCommerce companies in Easter Europe), so we think we understand what is bothering you all while you're prototyping on paper. But obviously we are open for any remarks and comments. We're working on videos that will let you have a look on a UXpin kit. Thanks one more for mentioning us! Take care!
- bitsm 16y agoWhat exactly do I get? There's a lot of breezy text talking about how great and cool this concept is, yet I can't find a concrete description of what I'm paying for. What types of stickies are included? How many of each? A better approach might be to detail the contents, then demo the different types of projects I can apply this tool to. Present specific situations I can imagine myself in, and how the tool is saving me time.