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> Alternatively, if you dig in, and refuse to deal with that bullshit, quitting, or being dismissed for not being a team player, half-way through crunch on a sh
by usefulcat 8y ago
> Alternatively, if you dig in, and refuse to deal with that bullshit, quitting, or being dismissed for not being a team player, half-way through crunch on a shitty project is a great way to burn bridges in that industry.
I don't doubt it, and your comment supports my original point: that there is a surplus of devs willing to tolerate such conditions. If that were not so, quitting would not be near as much of a problem for one's future employment prospects, because employers would not have as many candidates to choose from in the first place.