3 ms·
Interested to hear what others here think. The APM metric includes all clicks a player makes. AlphaStar's APM is lower than a typical pro's, but that does not
by owens99 8y ago
Interested to hear what others here think.
The APM metric includes all clicks a player makes. AlphaStar's APM is lower than a typical pro's, but that does not mean it is making fewer actions. All pros try to keep a high "tempo" by constantly clicking the screen even when they are not making any actions. e.g. Instead of sending a unit to a specific location with one click, they will click 5-6 times while dragging the mouse to that spot. The theory is that keeping a high tempo allows you to make more useful actions overall.
Unless AlphaStar's average and maximum APM is 3-4x lower than a pros, rather than just 2x lower average and the same maximum, I do NOT believe that this is a fair test of the AI's strategic decision making ability.
- owens99 8y agoI also wanted to note that the millisecond response time performed by AlphaStar also seems an unfair test. While the average was around 350ms, this number is skewed by a significant long tail extending up to 1300ms for some actions. The most common response is sub-200ms and the third most common response is 65ms-100ms. The best pros can consistently hit close to 200ms but I am not sure if they can even hit below 100ms, let alone 65ms.
- sabas123 8y agoIn the starcraft scene we have terms to describe what your saying: you have APM and EAPM (effective APM). Historically the fastest players were around ~230 eapm and that was considered godlike.