4 ms·
AoE maps are not flat and units have an attack bonus when uphill (and defense penalty when downhill). Top players will place castles on hills for example and mi
by olalonde 8y ago
AoE maps are not flat and units have an attack bonus when uphill (and defense penalty when downhill). Top players will place castles on hills for example and micro their units so that they are more elevated than their opponents.
AoE has monks which can take control of enemy units.
The fact that Starcraft has more micro potential should make AI development easier, not harder. Micro management is a relatively mechanic task that is time consuming for humans but which a computer should excel at.
- keerthiko 8y agoMicro is often written off as a mechanical task, but this is only relevant with expert systems (like microbots). There is a lot of tactical nuance and understanding that comes in micro, for a neural network/learning algorithm to understand and optimize is actually very impressive just as much as macro. Knowing it's optimal to blink when your shield runs out before taking hull damage? To dance your weakened stalker to bait your opponent to overextend? To focus fire but not overkill? To wait for a projectile to be mid-air before blinking or picking in a transport? There's so much more to micro than precision and APM. To your other points, SC maps have lots of ramps and cliffs and high-ground/low-ground impact (no bonuses, but vision constraints and battle surface area and choke points) AI development is not easier because of micro potential, because it means the AI needs to be prepared to deal with a wider range of effectiveness for any given unit or set of units, they won't always scale linearly in impactfulness or between different player's playstyles