2 ms·
A fair comparison is simple: make the AI play the game using a standard screen, mouse and keyboard (the game was designed to be played this way after all, and n
by kilburn 8y ago
A fair comparison is simple: make the AI play the game using a standard screen, mouse and keyboard (the game was designed to be played this way after all, and non-standard peripherals are not allowed in tournaments by the way). It suddenly seems WAY more challenging for the machine, doesn't it? You could also invent some contraption that interfaces directly with the human's brain to even out on the other front, but this sounds even more futuristic.
The average APM limitation is just a publicity stunt. There are similar caps one could apply that would make the challenge much more "fairer". For instance: Max (instead of average) APM or limiting mouse travel distances (no one can get even remotely close to clicking 300 times/minute on alternate sides of the screen with pixel-perfect accuracy AND timing).
Finally, the AI only plays 1 of 6 possible match-ups in 1 of infinity possible maps, and the live game has shown severe strategic mistakes (mainly the indecision when getting harassed and the inability to build a phoenix to counter the prism / keep harassing itself with the oracles instead of stupidly watching over the prism with them). It still has a long way to go for me to consider it "superior" to humans regarding intelligence (not just superhuman control).
All in all, this is still an impressive achievement though!