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Yeah, but how many people do you work with that have those types of commitments? How many people didn't participate in that crunch at all? I'll hazard that the
by vvanders 8y ago
Yeah, but how many people do you work with that have those types of commitments? How many people didn't participate in that crunch at all?
I'll hazard that the answer is low, because the industry self-selects for people who are willing to take abuse for 'prestige'. They take pride in it, just the same way you did.
> This is a bit of a stretch. We are limiting the scope of our discussion to workers in the game industry.
Yes, yes we are. My first job in the industry was $35k/hr as a dev and I've seen worse salaries for design or art.
Let me pose a question to you. How would you live in Seattle, on $35k/yr in a way that one accident/major expense wouldn't put you in a situation where you're living paycheck to paycheck? Keep in mind an average 1br apartment is ~$1800/mo[1] so you're going to be well over 50% income : housing ratio.
For that reason you have people who work second jobs or have other commitments to be able to make their rent.
[1] https://www.rentcafe.com/average-rent-market-trends/us/wa/seattle/ https://www.rentcafe.com/average-rent-market-trends/us/wa/se...
- hesdeadjim 8y agoLet me reiterate, I am not advocating crunch. I am saying that it is a reasonable expectation for a high performing salaried position that a few weeks of extra hours over the course of a year is completely reasonable. And $35k for a dev job? When was this, and if it was anytime even remotely recent why on earth did you accept? A new QA hire at my last job would've made more than that. You don't live in Seattle proper if you are making $35k. Live in a suburb on the line. Don't have a car payment if you can avoid it. And to pull that income : housing ratio down get roommates. I have done this. And frankly this is a pretty silly argument to make in a discussion around why game developers should unionize.