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But on the other hand, an AI that beats humans using brute force in a game where it makes a ton of difference isn't much fair too.
by thomasfortes 8y ago
But on the other hand, an AI that beats humans using brute force in a game where it makes a ton of difference isn't much fair too.
- candiodari 8y agoThe funny thing is that once we're talking about the real world, which will come, that incentive actually reverses. At that point the name of the game will be maximizing the advantage the body/infrastructure provides the AI, not minimizing it. Weird.
- gowld 8y agoIt's the same principle as a baseball player putting extra weights on the bat in practice.
- buchanan 8y agoYes, since DeepMind chose SC2 for having the right characteristics for mapping to the real world, ie imperfect information and real time response, they should have had at least one run without any speed governors. And maybe another with the CPU limited to some level we might find in an embedded system of near future.
- red75prime 8y ago> using brute force "Brute force" in AI context is usually reserved for traversal of the entire search space. I think "superhuman micromanagement" is a better term. And before AlphaStar superhuman micro wasn't insurmountable obstacle for human players.