3 ms·
I get what your saying. But screen movement is rate limited (meaning you can't loop through all possible screen positions in 1ms) so you have to actively choose
by celeritascelery 8y ago
I get what your saying. But screen movement is rate limited (meaning you can't loop through all possible screen positions in 1ms) so you have to actively choose where you want to focus, just like a human player. Think of it more like calls to a web server then "foreach screens".
- shawnz 8y agoCan't you click on the minimap to move the camera instantly anywhere on the map? EDIT: I guess you would still have to wait for the next frame to get rendered, which could add up. True, that does change things a bit, but of course a computer could still do that way faster than a human.
- ygra 8y agoThey noted that the agent used around 30 viewport changes per minute, about the same as human players.