3 ms·
Yea stepping back a little I agree it's a fundamental achievement. It's all about expectations -- I were expecting a Lee Sedol kind of event, and it was more of
by darkmighty 8y ago
Yea stepping back a little I agree it's a fundamental achievement. It's all about expectations -- I were expecting a Lee Sedol kind of event, and it was more of a Fan Hui (or a bit further) kind of demonstration. A milestone for sure considering how difficult the problem is with various previously unconquered subchallenges (uncertainty, partial observability, massive control space), different but in some ways more difficult than OpenAI's Dota 2 matches.
> I'm going to live dangerously and make an assumption - you probably understand Starcraft better than Go, so can see the flaws more easily
Correct :) Although I'm not great at either.
This comes closer to opening doors to real uncharted territory in robotics and general agency; it trained in crazy low wall-clock time. But now we're this far it makes me question even more the cost, flexibility, adaptability, of the AI less forgivingly. How much did it actually cost to train? Would it be economical to train one of those for every single task? (e.g. in a factory or warehouse setting), Would it be vulnerable to those exploitable strategic weakness in a real world setting?, etc.
It's definitely not over yet as far as SC2 goes though :)