3 ms·
Two additional points, aside from APM effectiveness: - The APM constraint by AlphaStar seems to be average APM (or some variation thereof), while it reached 90
by darkmighty 8y ago
Two additional points, aside from APM effectiveness:
- The APM constraint by AlphaStar seems to be average APM (or some variation thereof), while it reached 900+ APM in battles -- again with 100% effectiveness. That's insane and definitely beyond human capacity.
- It didn't waste APM in the early game (when humans are warming up and spamming APM), further leaving slack for when engagements came.
I mean, when gauging practical applications, we shouldn't be too concerned about good reflexes and superhuman effectiveness; however, part of the point here was to gauge other aspects of cognition more related to strategy, large decision spaces, etc; and in this setting it makes sense to constrain those non-strategic (more mechanical/tactical aspects). I'm sure e.g. constraining humans to <300 APM for example would change player style/effectiveness that much, while e.g. the blink stalker micro displayed in Game 4 vs Mana was really reliant on massive parallel single unit/group control (blinking every single low health stalker individually, engaging from multiple sides simultaneously, etc).