3 ms·
....but.....but...that's EXACTLY the challenge of RTS games.....no AI has been able to beat a human at macro until now. That's the whole point... > was in fact
by aerovistae 8y ago
....but.....but...that's EXACTLY the challenge of RTS games.....no AI has been able to beat a human at macro until now. That's the whole point...
> was in fact due to superior macro and micro-strategic decision-making
That's exactly the crux of the accomplishment! How are you writing this off as not impressive?! Like, what exactly do you want the AI to be able to do if not win by superior strategic decision-making??
> how can you call it smart when it's just computing power to know when to engage and when not.
But it ISN'T just computing power, any more than AlphaGo was. If it was, then they would have already done this years ago, wouldn't they? Anyone could just rent some servers off AWS and do it. it isn't even remotely that simple.
It's a major work of algorithmic innovation, and you don't seem to understand that.
- b_tterc_p 8y agoGP has it backwards. The Ai won on micro, not macro. Computer apm is not the same as human apm. Humans have numerous unnecessary actions, whereas computers don’t. This is visible just watching the game. Computer dominated on micro. When the computer lost, it was because it failed to cope with a basic macro curveball