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> "Unionized" is not the same as "not willing to put in more work". It's more about "not willing to put up with more bullshit". The point is, though, many peop
by manfredo 8y ago
> "Unionized" is not the same as "not willing to put in more work". It's more about "not willing to put up with more bullshit".
The point is, though, many people are willing to put up with that "bullshit" (which, judging by what you say later, mostly revolves around working hours contrary to what you write in this first paragraph). As much as we try to convince ourselves that crunch time and long hours don't work, plenty of studios demonstrate that is does. RDR2 is probably one of the best games of 2018 and it relied on crunch time. At the end of the day, a studio that can't demand crunch time is going to be at a disadvantage compared to those that can.
In an ideal world we'd all have well paying jobs in fields we love that offer good work life balance. But we don't live in the ideal world, we live in the real one. And many game developers are willing to make the sacrifice of long working hours.
- anth_anm 8y ago> many game developers are willing to make the sacrifice of long working hours. Then unionize and deal with the scabs. It's happened before. At some point it's going to happen again, no matter how many laws are passed to weaken unions.
- otikik 8y agoIt's not work if you are just looking at your monitor like a zombie. That's just heating the chair with your butt. So yes, bullshit. If a manager doesn't realize that, he should be fired.