3 ms·
It's really just a matter of of the game designers deciding what types of skills they want the game to require. If you want to reward micromanagement skills, th
by baddox 8y ago
It's really just a matter of of the game designers deciding what types of skills they want the game to require. If you want to reward micromanagement skills, then remove aids like that. If you want to reward strategy, then throw in all the micro aids.
Personally, I think Starcraft 2 has chosen a near perfect balance, although I recognize that it leans more toward micromanagement than pretty much every competitive RTS game other than its predecessor. Coming from Brood War, I can say "you should be happy even being able to select huge numbers of units and hotkey groups of buildings." :)