2 ms·
We pay so little for games these days. Even the big titles still sell at $60. They inflate the price through DLC and other add-ons, but it does seem like someth
by TheGRS 8y ago
We pay so little for games these days. Even the big titles still sell at $60. They inflate the price through DLC and other add-ons, but it does seem like something like a RDR2 should cost at least $80-100 these days.
The unfortunate side-effect is that smaller studios often charge much less for their titles than what they should in an effort to please customers who are conditioned to pay very little, and then can't make up for price in volume.
- TulliusCicero 8y ago> We pay so little for games these days. It's true. A lot of people complain about $60, but that's significantly cheaper than what NES games cost back in their heyday (adjusted for inflation). And just look at not just team size and effort (probably 50-100x comparing modern AAA games to NES titles), but amount of content: most NES games used difficulty to pad out their length greatly; a gamer who's reasonably skilled at, say, Contra, can beat it in like 30-60 minutes. In comparison, a game these days with a 6 hour campaign is thought of as pretty short, and usually they have other content other than campaign: challenge modes, multiplayer, minigames, etc.
- TheGRS 8y agoIts a weird industry. If you're there for appeasing people who enjoy art, story and gameplay, there's now a market for that. And those people don't mind either paying a little more for the title nor a 2-3 hour long game, as long as the experience is great. But if you're there to chase teenagers for their parent's money, or even just the lowest common denominator of gamer, you'll probably have a bad time. Those customers want very long campaigns, AAA graphics and as low of a price point as possible.