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Game developers already heavily use outsourcers and freelancers, many of whom based in South America, Eastern Europe, and Southeast Asia. The biggest games will
by SeanBoocock 8y ago
Game developers already heavily use outsourcers and freelancers, many of whom based in South America, Eastern Europe, and Southeast Asia. The biggest games will have hundreds of contributors from internal support studios in places like Romania in addition to external partners.
I expect this trend to continue along the lines sketched out by the film industry: smaller core teams with specialized support studios/groups brought onto projects as needed and heavy use of contractors to scale staffing at different points of the project. This works in Hollywood in large part due to the union protections afforded to that temporary workforce, from actors to camera operators to screen writers.
As it stands now, video game development looks a lot like the (film) VFX industry and I think both are in an untenable place for long term sustainability. Something needs to change and I think organizations like SAG are a model for that.