4 ms·
Even so - to me this is kind of a big deal. Go is fully observable, there might be an intractable number of combinations, but the game is well defined and ever
by solaxun 8y ago
Even so - to me this is kind of a big deal. Go is fully observable, there might be an intractable number of combinations, but the game is well defined and everything is out in the open.
In Starcraft you don't have full knowledge of the game (fog of war), there are infinitely more game paths , you have to scout, plan for the long term (macro), react tactically in the short-term, micromanage, etc. I'm actually shocked at it's performance.