4 ms·
Been that way for more than a decade(at least since I was looking to get into the industry around '00 or so). Problem is there's a thousand young devs out ther
by vvanders 8y ago
Been that way for more than a decade(at least since I was looking to get into the industry around '00 or so).
Problem is there's a thousand young devs out there trying to bang down the doors to get in. In that situation I don't see how you have effective leverage.
With things as it stands today there's a good ~50-60% churn in the industry and things seem to keep rolling on(although I wonder what improvements we'd see with better working hours and improved pay WRT other dev domains).
- smacktoward 8y ago> Problem is there's a thousand young devs out there trying to bang down the doors to get in. The same could be said of acting and professional athletics, and actors and pro athletes have strong, effective unions. So this hurdle is not insurmountable.
- icelancer 8y ago> pro athletes have strong, effective unions Absolutely false. MLBPA is a joke and NFLPA stands idle while its employees are killed and subjected to brain damage while ineffectively signing agreements that discharge liability by management.
- rjf72 8y agoIn every field you just listed the workers are seen as valuable part of the product. In the games industry, they're just seen as a resource.
- dver 8y agoBetter analogy is the MiLB minor leagues, lots of eager desperate players who make little to nothing and have no bargaining power.