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Positional audio and acoustic modeling are already components of today's VR offerings, and I remember them being part of Half-Life, a game from 1998. It's only
by jimrandomh 8y ago
Positional audio and acoustic modeling are already components of today's VR offerings, and I remember them being part of Half-Life, a game from 1998. It's only recorded content (as opposed to computer generated content) where this isn't widely done yet.