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I'm trying to read through it, but it looks like gibberish. It's a succession playthrough of a game called Dwarf Fortress. It's something of a city simulation
by kd0amg 16y ago
I'm trying to read through it, but it looks like gibberish.
It's a succession playthrough of a game called Dwarf Fortress. It's something of a city simulation and has been cited as part of the inspiration for Minecraft. You start by generating a world based on some parameters for climate, geology, etc. Then you pick a location in the generated world and embark with seven dwarves (spending points on their starting skills and equipment) to establish a fortress there. You build up your fortress to sustain and defend itself, attract immigrants, trade with the outside world, or whatever in-game project you decide to undertake (people have also devised logical circuits in Dwarf Fortress and used them to construct small computers).
Do players really build all that, or does the ingame AI make those decisions?
The player issues work orders, which are then claimed and fulfilled by individual dwarves. So where to dig and where to build various things is player-directed, though the dwarves may have a bit of leeway as to how and when they do it.
That seems undwarflike.
Every world is different, so there aren't truly any universal characters, but the community (probably with some help from the developer) has more or less decided on the personality of the generic dwarf based on their behavior in game.