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that may be your impression, because you dont know julia's powerful, no overhead indexing abstractions yet ;) i also write lots of graphics low level code, and
by simondanisch 8y ago
that may be your impression, because you dont know julia's powerful, no overhead indexing abstractions yet ;) i also write lots of graphics low level code, and i couldn't be more glad that i don't need to do those error ridden indexing calculations anymore, since they're simply not needed... note, that you can also seamlessly create new array types that store 0 indices into other arrays - and because of julia's great composability, i can make them work with my indexing agnostic algorithms while being 0 overhead compatible with opengl's memory layout :)